Saturday, March 5, 2016

Fandom Frenzy! War or Freedom?



Which murderous animationic is the best in Five Nights at Freddys? Is Flowey the Flower really just misunderstood? Will we ever get that spaghetti promised to is by Papayrus? What is the true story of FNAF? Fans ask themselves these questions and more in two of the most popular gaming fandoms today: Five Nights at Freddy's and Undertale.

There are, however, those that do not share such enthusiasm; the majority on the other side of the fence would love nothing more than to see each fan base, *ahem* "disappear," never to pollute the interwebs again. (That was my attempt at putting it lightly) Love or hate it, the groups that adore each or both are here to stay.

Just to preface this a little before your eyes zoom across this piece (I thank all your eyeballs), think of this as more of a rant of sorts. I had come across this "war" if you will over the past few weeks and couldn't get it out of my head. The only way I knew how was to just write everything out and share it with you lovely people.

And now without any further ado, my perspective/rant on these gaming fandoms and those who would love nothing more than to Hulk Smash them to bits.


The FNAF Craze

Personally, I enjoy both. More so, FNaF. It was the first game that brought me back into the indie gaming world. Who knew possessed automatons could be so kawaii and complex that furious (yet friendly) debates were sparked all over the internet; fans debate anything from when the "Bite of '87" took place, when and where, who the phone guy is and what role each security guard served in each game. I blame and thank YouTube's Game Theorist MattPat for this.

Even though all that is discussed may or may not be true in the eyes of the game's creator, Scott Cawthon, theories cooked up from Matt and others are very fun to learn and talk about. The game is shrouded in mystery. So much so, out of hundreds of guesses and "factual confirmations" about the story and characters by fans, a good one or two were confirmed as true. To this day, after four spine-tingling titles, no one has yet to crack the code of what really happened in those creepy pizzerias. The mental exercise is way too real.

Aside from all the mystery and bait and switch trolling (thanks Scott), FNaF has brought forth a creative explosion. All over Tumblr and Instagram are beautiful fan made art, comic strips that fill in the blanks of story arcs and popular shipping of characters. Most prevalent being Foxy and Mangle. I say Mangle is a girl bot. Check the lipstick, folks. I digress. The point is, the mass acceptance has been nothing shy of positive and happy.


Stay Determined...

Speaking of joy, the newest of polarizing popularity in games, Undertale. This indie title tells a humorous, 4th wall breaking, feels fest that would bring tears to the eyes of the toughest gamer known to man. The music slowly grabs a hold of you, guiding you into every funny, dangerous and quirky scenario and never lets go. Even when getting pummeled by Sans...wait, sorry... "dunked on" by Sans, those tasty grooves are absolute eargasms.

Fans were quick to show their support, wearing their hearts on their sleeves for this twisted tale. The week of launch, art work from every corner of the net sprang forth. The seeds were already sewn; gamers just had to water the soil with their love (*tear*). Papayrus and his unique brand of puns, Sans with his play on words and of course everyone's favorite Goat Mom, Toriel was represented. Flowey, the demonic flower, shows up as well. He gets his second chance to make a good impression through the artful expression of fans. This time, he uses his petals for good.

I feel this game gave birth to a bit more in the creative department given its three endings and play-through types: Neutral, Pacifist and Genocide. Forgive me, Mama Toriel. I didn't mean to hurt you. It's fun to see the plethora of untold stories in fanfiction. It's like a celebration of something I know all to well: being different and embracing the strange. Yet as the party was happening, a dark cloud of hate and indifference was looming overhead, as it always does. Although I am not on board with the negativity they bring, I do see how they get fed up with these types of fandoms.


No love for you!

Those opposed have just as much a right to voice their opinions as those that adore. Seeing eye to eye isn't a rule or a law; sometimes ideas and likes differ. There are many reasons why this crowd chooses to dislike it: boredom, annoyance of the fanbase, fed up with the games, too much shipping, fanfiction is just not their thing. All are credible reasons. The members of such vocal individuals tend to permeate the interwebs with their strong opinions. So much so some enter the fandom circles, causing all out chaos. Memes are traded, insults are hurled and Reddit forums are never the same again.

Yet can we really blame the "haters," as they are referred to, for all of this toxicity? There are always two sides to any argument. Even as a lover of the art and gameplay and silliness I have to say, the "victims" of hate are not completely innocent here. Some notice the push-back and automatically try to convince the critics their way of thinking and expressing themselves is bad. Allow me illustrate my point if you will.

Imagine walking through the mall shopping for a pair of jeans. You know, because your mom or girlfriend just can't stand the ones with the patched up hole near the back pocket. Yes, I know they are your favorite jeans....anyways, I'm getting distracted. Without warning, and without your authorization, employees from the perfume department spritz you with the latest cologne. In their minds, it is what they feel will improve your status, smell and life....for the season at least. How generous of them, right? Bombarding you with what they feel is just the right fit and smell for you? It is very much so a peeve.

And this goes for both sides. Retaliation doesn't calm the flames anymore than hurling the first insult. People will choose to believe what they will. That's the beautiful power of free will. No matter the reason for their allegiance, for or against these wonderful indie games, the opinions are set in stone. I've always been at peace to know that my love for the experiences gleaned from each title does not diminish with negative views from the other side. Working tirelessly to defend a video game is never-ending work. I choose not to join in. I love a good debate yet this is not one of them. More like a food fight except instead of food, they're tossing grenades back and forth.

Conclusion

All in all, I'd just like to just end this rant on a quote that I feel is very fitting for this topic:

“Peace cannot be kept by force; it can only be achieved by understanding.” 
                                                                                                               ~Albert Einstein 

Tuesday, February 9, 2016

What Video Games Have Taught Me




Video games have an almost magic ability to relieve stress, make us laugh and even hit us hard in the feels. The memorable ones are emotional roller coasters. They test a player's decision making skills, putting pressure on their moral compass. With all the hours of entertainment video games have offered, there are those that stick with you. Long after the conclusion of such powerful games like The Last of Us and Final Fantasy VII (to name a few) have us replaying those powerful yet painful moments over and over again.

This may sound cheesy yet a good handful of special titles I've played have taught me many lessons in my life.

Yup. No shame in that.

I believe its the interactivity of the games, the engaging experience that pulls players in to the story, creating such strong bonds between gamer and game. The following titles did just that for me. I found it tough to exclude some titles that remain floating within my mind; I aimed for the ones where decisions felt real, choices were paramount and the moral of the story left me damn near breathless.

Oh almost forgot...ahem.... SPOILERS AHEAD!! SUCH SPOILERS!! SUCH SPOILED SPOILERS!!

Alright let us continue.


Final Fantasy VII


  • Lesson learned: You are not your past...

For those that have yet to complete this storied tale, you're doing yourself a disservice. As a young gamer at 14, I played through the most amazing gaming experience ever. I'd known for years the Final Fantasy Series was known for heart-wrenching and heart lifting moments in their games. They aim to make the player feel. Mission accomplished *tear*.

What made this title special was the cold-hearted, stoic protagonist, Cloud. What seemed like a hardened soldier jaded with the world turned out to be so much more; he was a little boy who was hurt by a mentor, lost his good friend and had everyone he cared about in his small village massacred by a mad man with a huge sword.

Damn, you Sephiroth!

And even after going through so much pain and loss (here's where it gets sappy, folks) he was still able to open his heart to an innocent soul, Aerith. Having had little to no real childhood, abandoned as a little girl, poked and prodded by scientists, kept under close surveillance, she racked up several horrid experiences. Yet after suffering a similar path of pain and misery herself, she was able to see life as a glass half full.  She chose to live a better life based on a positive outlook for the future. This is one lesson I learned while playing the story mode: you are not your past. 



We all go through tough times, some worse than others. There are two ways to deal with it: learn from it or let it conquer you. Cloud went with the former and was taught how to think and live more positively even when experiencing pain. Although the death of Aerith caused Cloud to rage something serious, her memory still lived on within his heart. (I told you this was going to get sappy).


The Last of Us


  • Lesson learned: Hurt people, hurt people...

First off. I just need to do this. 

*Gives standing ovation*

Now that that's out of the way. I'll continue on.

This game was quite the masterpiece. It had everything: fast paced action sequences, interesting characters, detailed set pieces, incredible backstories and pathos for major and minor characters and feels. So. Many. Feels. Yet not so much to make it feel like a cheap soap opera. These somber moments were peppered in at the right time, building to a perfect crescendo with a very satisfying and tear-jerking payoff.

In one scene, one of my favorites in the game, we see main characters Joel and Ellie having an intense argument about whether to continue or halt their increasingly dangerous journey together. It is obvious to those playing that each character has a hidden message they want to convey until one finally reveals not only her truth but his as well:



We all have experienced pain before: loss of a job, ending a relationship or a death in the family. This scene is very relatable on so many levels. Recalling that pain I've felt in my life, this taught me something I'll never forget: hurt people, hurt people. 

Vulnerability and emotion is scary. That, we know all too well. Yet, when a person barricades themselves behind titanium walls of fear, they poison their hearts with sadness and leave the person they care for feeling dejected. Although Ellie was the victim of such a cold, verbal attack, I felt for Joel. He lost his daughter in the most tragic way imaginable. He was afraid to let anyone else in for fear of history repeating itself.

As the story progressed, Joel was able to open up and become more of a father figure to Ellie, something she has wanted since losing her best friend to a clicker invasion years prior. In the end, both Ellie and Joel, who carried so much pain for years, were able to heal each other. (Awwwwww)



SOMA


  • Lesson learned: Fool me once shame one you, fool me twice...?

And the best indie game of 2015 (in my humble opinion) goes to... SOMA! Was it really that hard to decide? Many who have played this intense and eerily mind-bending title will attest to this praise. To this day, months after reaching the end credits I debate with friends about the choices that were made. Trust me, you will be juggling such complex conclusions long after finishing this game.

The protagonist, Simon, has suffered head trauma from a devastating car crash. Coincidentally, he's a prime candidate for an experimental brain transfer procedure. After years of migranes and dizziness, he was desperate to try something to heal his mind. Enter the brain imaging procedure. (what a brave, brave man) Unbeknownst to him, he finds himself transported from his town to a strange, dark room; at first it seemed like some Star Trek space magic. We soon come to find out he was one of many humans who experimented in digital brain imaging.

A female computer program named Catherine, aka Simon's guide through the story convinces him that this is the most effective way to reach The Ark; it is a place where heaven meets Earth and the human race lives on in happiness and bliss. If it sounds too good to be true, it usually is. Given Earth is dying from the impact of a comet, not to mention the impending infection of a cyber creation gone rogue called the WAU, The Ark is the only way to safety. Yet it is not what it seems...

A scene near the middle of the game, one that haunted me during the final moments and foreshadowed the end still gives me chills. Skip to 3:55 and feel them goosebumps all over again:



After putting some of the puzzles together (and after running like hell, playing hide and go seek with terrifying monstrosities around the space ship), I was taught a very harsh lesson: fool me once, shame on you. Fool me twice...?

It hit me like a ton of bricks. I was fooled. Just like the first two Simons were when they allowed their brains to be imaged into a new body. The promises of worthy sacrifice and preserving something for the future of the human race was a lie yet again...or was it? 

Catherine, like Simon, are copies of their human counterparts converted into memory data on computers. Just a bunch of 0s and 1s. They imitate how they feel humans would act in this situation. Simon just so happened to be the pawn this time around. To quote Patricia Briggs:

"People will do amazing things to ensure their survival."

Our tragic hero finds out he was led down the rabbit hole only to be left there for dead. The last scene plays out similar to the one above. My first thought. "What a damn liar!! Just like how we fooled that one dude to recover material for the suit....ooooooh! Nevermind..." 

You were shown what would happen, told what would happen and asked many times if you were ready to "sacrifice" to ensure humanity's living legacy. Denial and curiosity blinded Simon, just like it blinded us from the truth. Well played.


Bioshock Infinite


  • Lesson learned: Never give up
  • Bonus lesson: Its never too late to redeem yourself

A game I have personally touted as the best game experience has so many lessons and hidden messages, it was tough to just pick one. Knowing the creator, Kevin Levine, I knew I was in for some crazy twist ending. In Bioshock, my mind along with other's were blown wide open upon discovering we weren't playing the game; the game was playing us! 

*mind blown*

In the next iteration (Bioshock 2 never happened) the twist was just as surprising. Yet before I get ahead of myself, I have to talk about what made the game truly shine: the characters, story and dialog. One word: powerful. I found myself hanging on every word, soaking in every scene. Yet one scene in particular left me scratching my head until I finally understood it's significance:


I wondered why so many coin tosses were tallied and came up heads? Why did these two eccentric characters follow me everywhere? Why won't they stop speaking in riddles?! 

I know, I know. It's mysterious and cryptic. Levine, you freaking genius you.

Upon completing this amazing title, our hero Booker demonstrated to me something motivational: never give up.

This man traveled through time rifts again and again (thanks to the Lutece Twins) to save his daughter Anna whom he sold to pay off his mounting debts. In order to redeem himself, he went on a seemingly never-ending and always dangerous journey to bring her back. Even though he failed countless number of times, he never quit. He may have lost one hundred plus times, yet it took just one win to bring him his little girl back. 

Which gives us a bonus lesson to be learned: it's never too late to redeem yourself. Maybe you got caught up in the wrong crowd or built excessive gambling debts like Booker. In any case, if there's a will, there is a way to improve your life and become a better person. There will be mistakes made and failures a plenty on your way to self improvement. Just remember, failure is part of the process.

Conclusion 

What games have had a huge impact on your life? Let us know in the comment section below. As you do that, I'll be over here replaying these games...anyone have a box of tissues handy?


Be sure to check out Kaitality on Twitch: Twitch.tv/Kaitality
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Thursday, December 31, 2015

Half-Time: Maur Steal Sales!



Remember in my last post when I said I would keep a responsible budget of $30 for the Steam Winter sale?

FAIL!

Didn't happen. And I'm sure you know them feels all too well.

I ended up grabbing a shovel and a flashlight to dig even deeper into my poor wallet. The sales and games were too awesome.

Stay strong, buddy. It's almost over...

So here we are, once again, as a collective; we shall tempt ourselves and famished pocketbooks with more tasty sales. I hope you left room for dessert.

What A Steal!


  • Shadow Warrior - $3.99
  • Mirror's Edge - $4.99
  • The Witcher 2 - $2.99
  • Tomb Raider - $2.99
  • Payday: The Heist - $1.49
  • Bastion - $3.74
  • GTA: Vice City - $2.49
  • GTA 3 - $2.49
  • GTA: San Andreas - $3.74
  • Bully - $3.74
  • Her Story - $3.59
  • Shadowrun Returns - $2.99
  • Q.U.B.E. - $2.49
  • Super Meatboy - $1.49
  • To The Moon - $1.99
  • Geometry Dash - $1.35
  • Brothers - A Tale of Two Sons - $1.49


No Way!


  • Lego Batman - $4.99
  • Lego Batman 2 - $4.99
  • Lego Batman 3 - $7.49
  • Final Fanta XIII - $7.99
  • Final Fantasy VIII - $5.99
  • Left 4 Dead - $ 3.99
  • Left 4 Dead 2 - $3.99
  • Portal 2 - $3.99
  • The Sims 3 - $6.79
  • XCOM - $7.49
  • The Escapists - $6.11
  • Metro: 2033 Redux - $4.99
  • The Walking Dead - $6.24
  • L.A. Noire - $4.99
  • Hotline Miami 2 - $7.49
  • Crypt of the Necrodancer - $4.94
  • Transistor - $3.99
  • Limbo - $4.99


Suffer For Less...


  • Dark Souls - $4.99
  • Dark Souls 2 - $18.99
  • The Binding of Isaac: Rebirth - $8.99
  • Fallout New Vegas - $6.79
  • Fallout 3 GOTY - $6.79
  • XCOM - $7.49
  • 7 Ways to Die - $11.24
  • This War of Mine - $6.79
  • Depth - $6.24
  • Titan Souls - $5.99


So Much Sale!


  • Portal Bundle - $4.99
  • GTA Collection - $9.99
  • Screen Cheat - $7.49
  • The Witcher 3: Wild Hunt - $29.99
  • CS:GO - $7.49
  • Cities: Skylines - $11.99


There you have it folks. All the deals I feel are worth grabbing before they disappear forever (aka until the summertime).

Now strap a helmet on those purses and wallets and send them back into battle. Godspeed, little guys. *salutes*

Tuesday, December 22, 2015

Winter Has Come: Steam Sales Are Upon Us! (Day One)



Winter has finally come.

No. Not that Winter. We may have to sit through 80 more seasons until The White Walkers actually show up to the fight. Oh John Snow...Anyways, I digress...

For two weeks, gamers get their wallets ready in anticipation, down on bended knee to present them to Lord Gaben. No matter what kind of budget we foolishly set for ourselves, He will find a way to collect more in generous and exuberant donations.

Just as a way to further empty the pockets of enthusiastic gamers this holiday season, I have compiled a list of sales I feel everyone should take advantage of. Say goodbye to those funds, pinch every penny, pace yourselves (the sales end January 4th) and check out these deals steals!

DAY ONE


Under $5

  • Terraria - $3.99
  • Borderlands - $4.99
  • Payday 2 - $4.99
  • Spelunky - $3.74
  • Papers Please - $3.99
  • Euro Truck Simulator - $1.49
  • Bioshock - $3.99
  • Battle Block Theatre - $3.74
  • Braid - $3.74

Under $10

  • Project Cars - $9.99
  • Party Hard - $6.44
  • Final Fantasy VII - $5.99
  • Bioshock Infinite - $7.49
  • Lords of the Fallen - $9.99
  • The Wolf Among Us - $6.24
  • Spec Ops: The Line - $5.99
  • Metal Gear Rising: Revengence - $7.49
  • Evil Within - $8.99
  • Hitman Collection - $9.99

Under $15

  • Alien: Isolation - $12.49

Under $20

  • Borderlands: The Pre-Sequel - $15.99
  • Shadows of Mordor - $16.99

Keep in mind, these are just the deals that caught my eye. And yes, I have taken advantage of a handful of the games listed as well as some other jewels. Like a good boy, I am pacing myself. I've set a budget of $30 for Day One. 

I'm not going to spend anymore until after January 1st. No more. I'm done. Finished!

Are you SUUUURE about that, Kaitality? *insert evil laugh*

Oh who am I kidding...my wallet is going to suffer this year!

What games will you be adding to your ever growing Steam library? Let me know in the comment section below. Better yet, Tweet me what you're looking forward to. I'm gonna just take one last peak at the Steam catalog.... 

What?! Don't you judge me!

Thursday, October 1, 2015

Indie Games: A Love Letter

Dear Indie games,

You have captured my heart...



Don't get me wrong; we had our issues. I'd hear rumors from those outside of the gaming world telling me you weren't good enough, you weren't very special or fun as company. You were too one dimensional and simplistic to enjoy.

Foolishly I listened and stuck with my AAA brethren year after year. And similar to a Hollywood movie (boy gets the girl in the end) most were beginning to blend together.

Gun toting bad-ass saves the girl...again. Female warrior shatters stereotypical roles and saves the world...again. Granted, these titles were fun, I always felt like I was missing something; I felt the 
need for variety and depth. I decided to test the waters...then I found you.

<3 Indie games <3



Just the name alone puts a smile on my face and sunshine in my heart. Although skeptical at first, you proved the naysayers wrong. Me included. You showed me how to feel again. So many feels #biblethump. Your simplistic approach to adventures took me on roller coaster rides. Your hypnotic way of telling a story painted a masterpiece picture in my mind. What I'm trying to say is...

I love you...

From the heartbreaking and brilliant Valiant Hearts to the mysteriously haunting Five Nights at Freddy's; At times, the latter was 2Spooky4me O.O



The immersive tale of A Wolf Among Us, tragically beautiful SOMA, the melancholy conclusion of Among The Sleep, the coming of age, supernatural drama of Life is Strange....

Love it, love it, love it, love it!

No matter how you decide to present yourself or what moral or message lay beneath the surface of the story you tell, just know this. You may take on many forms, colors, shapes and sizes, changing every so often. My love for you never will.



Forever yours, 

Kaitality


Be sure to check out Kaitality live on Twitch: Twitch.tv/Kaitality 

Monday, June 22, 2015

The Rise of Female Protagonists In Games

Women.

For the longest time, developers made us believe women protagonists don't sell games; female heroines take away from the experience and can not be marketed well. Male heroes toting and gun, a scowl and 5 o'clock shadow is what the industry wants and demands

Pardon me for sounding crass but...what a bunch of morons.

E3 2015 was more than just a showcase for new games for us to get our hands on; it was an event that carried the theme of evolution and change. Without change, this industry would still be stuck in the 16 bit era (nothing wrong with indie titles with these graphics) and falling into yet another crisis from poor video game parody.

To the ignorant few (or many) who proudly stood by their opinions of what the industry demands, forward thinking developers are proving them wrong. The following are those games.


Hellblade




Hellblade featrues more than just a woman wearing face paint, swinging a sword and battling enemies in her wake; beneath the surface, she battles demons as well. These demons and monsters that main character Senua battles are of her own hellish imagination. Plagued with psychosis, she must fight through inner turmoil and reach peace within herself. This, ultimately, holds her back from becoming the fierce Celtic warrior she knows she can be.

I feel this is a great twist on a game that would otherwise be just another hack and slash title. Fighting the battle within is a struggle many can relate to, whether combating mental illness or just stress. It really humanizes Sanua. I'm looking forward to seeing more as this game progresses in development. I have a feeling this will be quite the feelsfest (copywritten).




Horizon: Zero Dawn



In a post apocalyptic world where hulking, mechanical creatures rule, humans must survive by tapping into their hunter-gatherer DNA; once again, nature has reclaimed the environment. Here, we have a skilled archer and hunter, Aloy. In order to brave this treacherous land, she must search for, take down and salvage materials from these mechanical beasts (easier said than done). With an array of gadgets at her disposal (traps, flame arrows, electric arrows), strategy will be the deciding factor during each encounter of these monstrous creatures.  

Many may compare Aloy to the famous Lara Croft. I can see the similarities: both are survivors and both use a signature bow and arrow to take out enemies. Makes sense. However, Horizon is set 1000 years in the future where modern civilization has ultimately ceased to exist. There are monster mechs stomping around the Earth for Pete's sake! Aloy has to relearn tactics and skills used by her ancestors in order to stay alive in this new world.

From brief gameplay video shown at E3, I was thoroughly impressed by the fluid mechanics, lush graphics and personality of Aloy. She's a modern day David among Goliaths. However, the creatures that now inhabit the land basically act in self defense; they have already claimed territory within the vast, open world environment. I'm curious to see how this will play into the story of Horizon Zero Dawn.   




Rise of the Tomb Raider



This badass adventurer really needs no introduction. For those that are not familiar with her....for shame! In her last adventure, Lara (the lady above with the bow) found out, first hand, what it meant to be a survivor. She has been hardened by her experiences, doing whatever it takes to survive. Healing her own wounds and killing enemies is all part of the journey. This time around, there is no hesitation or second guessing; Lara takes on challenges head on.

We were shown ten minutes of intense gameplay at E3 where Lara and (friend's name) are braved with the task of scaling an ice-capped mountain, as it collapses in a snow storm. And to think that is the least of her worries. Stranded in the wilderness, hunting for food, fighting bears and other creatures is still in her future.

A critical moment in the previous title saw Lara being captured by the enemy. Although she escaped by killing her capture, the consequences of her actions stuck with her. She ended a life. Although she was fragile in state, this event acted as a catalyst for her evolution. Having only briefly played the early PS1 titles, I was hesitant to expect much from the first title. I played it and loved it. Her newest adventure may just surpass the previous game by leaps and bounds.




Mirror's Edge: Catalyst



Using her hardcore parkour skills, this free runner's mission was to deliver messages to the people, against the wishes of a corrupt government in a deceptively perfect, Utopian city. In Catalyst, we see the evolution of Faith; starting from humble beginnings, abiding by the crooked laws in the dystopian City of Glass, to becoming the last hope for change (no pressure). In this origin story, Faith must decide who she wants to be, combating the tyrant ruler Kruger to save the city.

Similar to the first installment, Faith will use her fighting skills to disarm and defeat enemies. Her runner vision will allow her to once again traverse the landscape. So what new changes can you look forward to? Try an open world environment, giving players the freedom to choose missions at their leisure. Oh don't worry. You won't get lost. DICE implemented an objective marking system, giving players several options to reach their chosen destination. Pretty sweet, huh? I thought so too.

There will also be time trial races against friends, delivery (combat) missions and free roaming to discover secrets throughout the world. For those that enjoy racking up the achievements and trophies, this is definitely for you.

February 23, 2016 can not come soon enough. I'm interested to see how this character goes from an everyday citizen to the savior of City of Glass.




Metal Gear Solid V: The Phantom Pain




Don't let the scantily clad outfit fool you: Quiet is every bit as deadly as the next soldier in Metal Gear Solid V. Some may ask "What's up with her name? Was she born in a library?" Not sure. What we do know is that she is a mute. In the trailer below, she is shown surrendering herself to the Diamond Dog military after showing off her elusive super powers. These powers give her the ability to move through the terrain at lightening speed and teleport short distances. In an extended gameplay video seen here, players get a full scope of how useful Quiet is on the battlefield. Can you say, badass?

Other than saving Big Boss before her surrender, not much is known of Quiet or as her character is described "A Sniper deprived of her Words." (Again, sooooo badass). Alright. I digress. One thing I can say about this special support for Snake (aka Big Boss) is that she can definitely keep up. She's able to take orders or independently take out the baddies with her trusty sniper. Once she has someone in her sight, game over.

The release date of  September 1, 2015 is slowly creeping up on us. I'll have to catch up with the last few games prior to yet another theatrical experience from Kojim...I mean Konami. Wait, he made the game with them so...it's from Kojima and Konami... Right? Ya know what, I can't wait to play the damn thing. Nailed it!




ReCore



A futuristic female soldier is accompanied by her trusty dog, in search of mysteries that lay beyond them in a desert. What they find is some trouble...big trouble. Yet it's nothing that Jewel and robotic pup Mack can't handle. 

After a brave sacrifice to dispose of the cybernetic enemies, the blue, glowing core still remains. This core, the soul of Mack, is what gives various robots that appear throughout the game, life. Hence the name of the game: ReCore. Although there was combat shown in the debut trailer, the game will focus on the friendship and the bond between Jewel and Mack.

I was really impressed after watching the teaser trailer for ReCore. It's nice to see another buddy game, similar to ICO and The Last Guardian, where two characters solve puzzles and defeat enemies together. I'm interested to see how Mack's core will be used throughout the game. Not much else has been explained about this post apocolyptic title. However, there will be more information and gameplay shown in the coming months (Gamescom 2015, anybody?)




Dishonored 2



In the first installment, players took control of Corvo: once a bodyguard for the Empress, he finds himself charged with her death, having been framed of her murder and abduction of her daughter, Emily. He uses his stealth skills and imbued powers to assassinate enemies on his search of the truth. In the end (SPOILER ALERT!) little Emily is rescued and rules as the next Empress of the Isles. See that stern lady above with the "don't mess with me" look on her face. Yeah. That's Emily. She's grown up a bit, hasn't she?

The trailer shown at E3 has Emily demonstrating the powers given to her, presumably by her father (SPOILER ALERT) Corvo. Although her skills are sharp, she is a bit rough around the edges. Obviously, Emily is fueled by vengeance; having known of her mother's untimely death and framing of her father. I would hate to be the people responsible for plotting such a heinous crime. This female assassin looks to be out for blood. Nothing and no words, begging or pleading, will stop her. 

I have to admit. I played just a few hours of Dishonored and stopped. I know, I know. Put the pitchforks away. I was spoiled by Bioshock. The games were too similar, Bioshock blew my mind and I was turned off by Dishonored. After seeing this trailer (10+ times in a row), I'll right that wrong and pick it up. Emily and her abilities are just too cool for words. 





Conclusion



The reason I felt the need to write this post is simple: celebrate the rise of female protagonists in gaming. Many will be in my camp, cheering along side with me. Others will find offense to giving female main characters the spotlight for many reasons. One specific one that I've heard of time and time again is this: what about giving male characters the spotlight? 

I can't tell you how ignorant that question is.

But ok. I'll answer that right now. What about male characters in gaming? Why haven't they been shown this type of fanfare and limelight treatment? 

The answer: They have. For many, many, many, many, many, years. 

Really? Why even ask those questions? I swear... some gaming fans love finding offense wherever and however possible. If there isn't an obvious reason to be offended, they create one. As they have after these strong characters were revealed in their respective games, one after the other.

Still need more proof that male characters have dominated the landscape of gaming for decades upon decades? Cool. Here's a list of all the popular and well known male protagonists in gaming (deep breath):

  • Sonic
  • Mario
  • Luigi
  • Pac-Man
  • Ryu
  • Ken
  • Liu Kang
  • Nathan Drake
  • Altair
  • Fox McCloud
  • Cloud Strife
  • Chris Redfield
  • Leon Kennedy
  • Crash Bandicoot
  • MegaMan
  • Donkey Kong
  • Kirby
  • Knuckles
  • Solid Snake
  • Marcus Phoenix
  • Master Chief
  • Max Payne
  • Phoenix Wright
  • Siegfried
  • Kid Icarus
  • Ratchet
  • Commander Shepard
  • Strider Hiryu
  • Ryu Hayabusa
  • Sora
  • Tidus
  • Terry Bogard
  • Tommy Vercetti
  • Viewtiful Joe
  • Axel (Streets of Rage series)
  • Dante
  • Joel (TLOU)
  • John Marston
  • Squall Leonhart
  • Cole MacGrath
  • Kratos
  • Jack (Bioshock)
  • Booker Dewitt
  • Fallout 3 main character
  • Bruce Wayne/Batman
  • Link
  • Agent 47
  • Geralt
  • Corvo
  • Adam Jensen
  • Isaac Clarke
  • Duke Nukem
  • Gordon Freeman
  • Sam Fisher
  • Jak and Daxter
  • Conker
  • Banjo
Is your head spinning yet? Take a minute and compare that list to a list of all the well known female protagonists:

  • Rayne
  • Ms. Pacman
  • Okami
  • Claire Redfield
  • Jill Valentine
  • Rebecca Chambers
  • Samus
  • Joanna Dark
  • Lara Croft
  • Amanda Ripley
  • Faith
  • Bayonetta
  • Jade
  • Jodie
  • Aya Brea
  • Aurora
  • Yuna/Rikku/Paine
  • Lightning
  • Kaitlin
  • Skullgirls Cast
  • Ellie
  • Kameo
  • Fetch
  • Sam (Life is Strange)
  • Juliet (Lollipop Chainsaw)
  • Chell
  • Nilin
  • Heather (Silent Hill 3)
  • Lenneth Valkyrie
  • Violette Summer
  • Sexy Silvia
  • Clementine
  • Rubi Malone
Do the lists look a bit unbalanced? That's be cause they are. For those who believe there are just as many notable female characters as males, boy are you sadly mistaken. Again, this was made to highlight female protagonists being featured as the main character of their story. And no, this is not to be celebrated as a revolution. Women characters should have been given their due a long, long time ago. 

And to those in development and gamers alike, games are popular based off these important things: a gripping story, amazing gameplay, replay value and character development. 

Just because a character has four generic guns, a 5 o'clock shadow and a story filled with explosions that would make Michael Bay wet himself, doesn't make it a hit title. And it does not dictate the winning formula that captures gamers everywhere. Games like Tomb Raider, Mirror's Edge and Bayonetta provide proof of this.

Male or female, we all want video games to deliver to us unforgettable experiences. In such a diverse and growing industry, there's plenty of room both genders to dominate. Game on.

Wednesday, June 3, 2015

Violence With A Purpose




Violence in video games...I know. So revolutionary right? It seems like we revisit this topic time and time again like it were clockwork. Conservative types and parental units fear they turn precious youth into psychopathic, brainless murder machines. We gamers are hardly that dramatic. Let's face it. We're used to it.

And when I say "it" I am referring to both the gruesome nature of the game of choice and the constant criticism of our entertainment. Is it a bad thing? Is it terrible that we rush to our local game stores, preorder and wait in line during a midnight launch of Bloodborne knowing of the content prior to the experience? If I were to answer the question it would be a no. Actually, a "hell no!" There are several reasons mature titles are enjoyed by us all. 

Look at this painting below:



What do you see? Those with a myopic view will simply state "that painting is violent! Outrage!" Broaden your view, if you will. Take in the colors, the shading, the intricate detail and story this piece delivers to the viewer. That, in a nutshell, is the point I am trying to make here. Gamers see more than just the blood and gore and violence of the game; the predictable mass will parody one another's opinion and simply repeat the same simple statement, calling for bans and fines and censorship. 

Take the newest game to spark such controversy: Hatred. For those that don't know the game I am referring to, go ahead and Google it. I'll wait....ok fine. Here's a trailer of this polarizing title below. Warning...this video is very graphic:



Just to give a little background, let's take a step back and briefly explain the story of Hatred: A man is on a mission to kill everyone. Yup. That's it. It's not to save his wife from a kidnapper. It's not to enact revenge on a longtime foe. He just wants to kill. Everyone. Period. After this piece hit the interwebs, the floodgates burst open and soon everyone had an opinion. I'm sure you can guess who was for and against such an intense, dark game.

Scanning through the comments on forums and YouTube, it wasn't to my surprise that several people came out in droves to support the game. Many were excited something like this was created. But why? A man kills innocents and the boys in blue who's job it is to protect and serve the people. My answer is this: gamers live to protect the games they love. 

It wasn't too long ago that the Grand Theft Auto series fell into the same boat. With the famous line of "a game that depicts the violence against hookers women in games" went viral. Female groups, politicians and everyone in between began to voice strong opinions to remove the game from store shelves. Some were successful (Oh, Australia...tsk tsk tsk). However, it was the infamous "Hot Coffee" mini game gave San Andreas most of its negative press. It became the only GTA game to receive an AO rating. 

Since its June 1st release, all eyes have been on Hatred. The ESRB didn't hesitate to slap the AO rating on this one. And they are correct in doing so. Let me explain...I believe in freedom of expression. I played and still enjoy the Gears of War series, Mortal Kombat, Grand Theft Auto, Bioshock Infinite, Hotline Miami and The Last of Us. All have their fair share of violent content. Yet there is a big difference between these games mentioned and Hatred: the premise, story and characters.



I love games that have incredible dialogue, unforgettable characters and are story driven. The violence within takes a backseat to a world that plays with your emotions and makes you think about decisions you make. Hatred does not have any of that. Hatred is a game with a violent premise, story, character and environment (You "execute" innocent victims to regain health, for Pete's sake!). No pathos or ethos. No underdog or antihero sentiment. Just a game that wants to take the first amendment and stretch it as far as it possibly can.

Pardon my French, but this pisses me off.

And this is what the creators want. They want people up in arms for and against this title. It puts the spotlight on them; this creates a name for them. Yet this is the very thing that gives "violent video games" a bad name. Without answering the "why" for a character to carry out such sickening acts on unarmed innocent AI who beg for their lives, more crap gets shoveled on top of the gaming community. Having said that, if people want to pick this up and play it, do it. No one should stop those of age from wanting to enjoy this game.

I'll give you an example:



I hate mushrooms on pretty much everything. You name it. I hate them. A man, let's call him Jim (sorry to the Jims who read this) enjoys them on his pizza. Just because I think they are disgusting does not give me the right to slap the pizza out of his hand. It's his choice to eat it. "Protecting" him from the mushrooms he loves does him no good. Those that deny others from enjoying something they love for their own self righteous reasons are wrong. 

Will I play this game? Of course not. As I mentioned earlier in this post, it fails to meet my interest of an epic story, character development and sincere emotional string tugging. Its just a brute slaughtering folks for fun. The main appeal of the game is on shock value alone. Attacking civilians that are ill equipped to defend themselves is morbid in my eyes. Not my cup of tea. 

As I write this, the game is being enjoyed by thousands of gamers everywhere. For those that do, I just have this to say: please game responsibly. I do not ask that you share my opinions. I'm just a gamer defending what, at times, can't (or shouldn't) be defended.